Space rangers 2 dnd player free#
These describe general categories rather than a specific animal - anything beyond statistical details are free to be changed.īeast Mastery alters the Hunter's Quarry feature - the quarry may be closest to the enemy nearest you or the enemy nearest to your beast companion, although you need to see the enemy in either case. Rangers receive a beast companion from these categories: bear, boar, cat, horse, lizard, raptor, serpent, simian, spider or wolf. Original rangers may choose the Beast Mastery class feature to replace the Fighting Style and Prime Shot/ Running Attack features. Original rangers gain the following class features at 1st level: Humans, halflings, dragonborn, and eladrin are all sometimes drawn to the wandering life of a two-blade ranger. They often revere Kord, Melora, or the Raven Queen.Įvil or chaotic evil rangers usually worship Gruumsh or Zehir. Religion: Rangers favor deities of nature and of the hunt. Hit hard, get out that’s the ranger’s way. You are moderately resilient in battle, but you prefer hit-and-run attacks or ambushes to prolonged slugging matches.
Space rangers 2 dnd player plus#
Īn original ranger has healing surges per day equal to 6 plus the ranger's Constitution modifier, and cloth, leather, and hide armor proficiencies. The original ranger is the subclass of ranger introduced in the Player's Handbook. Plus any four skills from the ranger class skill list: Original rangers, hunters, and scouts are trained in either: A ranger gains 5 hit points per level.Ī 1st-level ranger begins with simple melee, military melee, simple ranged, and military ranged weapon proficiencies. The following traits are common to original rangers, hunters, and scouts.Ī 1st-level ranger begins with hit points equal to 12 plus the ranger's Constitution score, and a +1 bonus to Fortitude and Reflex defenses.